// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "SGSaveGame.generated.h"

/**
 * 
 */
UCLASS()
class SGDEMO_API USGSaveGame : public USaveGame
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere)
	FString PlayerName;

	USGSaveGame();

	UFUNCTION()
	void SaveGame(FString str);

	UFUNCTION()
	void LoadGame();
};
